Phaser 3 - dynamic lighing header
This entry is part 4 of 4 in the series Exploring Phaser 3

One completely new feature of Phaser 3 is the dynamic lighting layer. By adding light sources and marking sprites to receive lights it is possible to light them up. With Phaser 3.6.0 the default rendering path is forward lighting. The deferred lighting path is not ready yet. The shader exists but, somehow the pipeline file is missing(?).
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